X Base Attributes¶
This options is only allowed for the mesh oriented geometric objects. (Primitives, editable mesh, editable poly etc..)
- Tree: It should be turned on for all trees. Checked state turns off the reaction on the sun light, so the trees looks better, as the native simulator’s ones.
- Two sided: It replaces
ATTR_no_cull
which is deprecated. If it is checked the exporter will make the geometry copy at the same place and reverse its normals while exporting, it doesn’t affect the 3Ds Max’s scene. - Draped: See ATTR_draped in the obj specification.
- Shadow: See ATTR_shadow and ATTR_no_shadow in the obj specification.
- Solid Camera: See ATTR_solid_camera and ATTR_no_solid_camera in the obj specification.
- Draw: See ATTR_draw_enable and ATTR_draw_disable in the obj specification.
- Shiny: See ATTR_shiny_rat in the obj specification.
- Cockpit: See ATTR_cockpit and ATTR_cockpit_region in the obj specification.
- Hard: See ATTR_hard and ATTR_no_hard in the obj specification.
- Blend: See ATTR_blend and ATTR_no_blend and ATTR_shadow_blend in the obj specification.
- Poly offset: See ATTR_poly_os in the obj specification.
- Light Level: See ATTR_light_level in the obj specification.
X Manipulator¶
One object may have only one manipulator. For more information about the manipulators see manipulation commands in the obj specification.